The rewards are all fairly typical and, again, will be very familiar to anyone that has played Rocket League. There’s a season pass that has free and premium tiers. It is rare to see unlocks in this type of game that have an impact on the gameplay and aren’t purely cosmetic, so it will be interesting to see if there are certain core combinations that are more widely used or over-powered.Īll the standard micro-transaction elements are present as expected. It will be interesting to see how much these cores can affect the competitive games. The first core I unlocked created a shockwave so I could hit the ball with more force. Your car can have two cores equipped, and there’s a mix of active and passive ones that can affect your shots and your effectiveness on the course. The core system is where Turbo Golf Racing differentiates itself from Rocket League. You earn 1-3 stars based on your time, and the stars will unlock cosmetics and cores for your car. The solo time trial mode is effectively the same game, but the main goal is to simply sink the ball as fast as possible. So far, multiplayer is only time based, and there are no modes that are based on your number of strokes or hits. As you can probably guess, the main objective is to hit the ball into the hole at the end of the course and to do it faster than other players. A nice quality of life addition is a preview arrow that shows up on your ball to show the general direction and arc that your ball will take. The familiar energy system is still in play to power your boost, and there are energy capsules strewn across the course to refill your meter. The controls are very familiar to anyone that’s played Rocket League before, and from my experience they feel tight, and your car is responsive. But the difference in Turbo Golf Racing is that you’re in a car and you drive after your ball. It actually plays a lot like Super Mario Golf’s Super Rush mode where you hit the ball and then go sprinting across the course to get to your ball and hit it again. However, this isn’t your grandpa’s boring, old, everybody-hush-and-take-turns golf game. Turbo Golf Racing is a golf-type game played with rocket-powered cars that can kind of fly and flip through the air. In case you don’t know, Rocket League is a soccer-type game played with rocket-powered cars that can fly and flip through the air. It would be nigh impossible to discuss Turbo Golf Racing, however, without mentioning Rocket League. I usually don’t like to compare games when I’m writing a review I prefer to review the game on its own merits or failings. So this early access preview will be based on my impressions of the game based on solo time trial play and the layout of UI, the cars, equipment, skins, and expected progression. A couple of time slots to play with the development team were set-up, but I had schedule conflicts and couldn’t attend. The online modes appeared to be active, but during my playtimes I was never able to connect with other media folks that also had early access. I was provided an early access preview code by Secret Mode to check the game out. Turbo Golf Racing is the newest game from developer Hugecalf Studios (When Ski Lifts Go Wrong & Carried Away: Winter Sports) and published by Secret Mode (Wunder Dokter, Dear Esther, and more).
0 Comments
Leave a Reply. |