![]() ![]() Trophy Store! Earn Trophies to unlock dozens of cosmetic items that let you customize your Monkeys, Bloons, animations, music, and more.Quests!Delve into what makes the Monkeys tick with Quests, crafted to tell tales and share knowledge.Capture tiles on a shared map and compete on the leaderboards. Contested Territory! Join forces with other players and battle for territory against five other teams.Odysseys! Battle through a series of maps connected by their theme, rules, and rewards.Boss Events! Fearsome Boss Bloons will challenge even the strongest defenses.Regular updates! We release several updates every year with new characters, features, and gameplay.Enjoy endless hours of strategy gaming with Bloons TD 6! Over a decade of tower defense pedigree and regular massive updates makes Bloons TD 6 a favorite game for millions of players. Table-summary-scale.txt - Modifies the render scale of sprites in the summary window.Craft your perfect defense from a combination of powerful Monkey Towers and awesome Heroes, then pop every last invading Bloon! Table-back-scale.txt - Modifies the render scale of back sprites. Table-front-scale.txt - Modifies the render scale of front sprites. Would control shadow rendering, if we supported it. Table-front-altitide.txt - Modifies the rendered Y position for front sprites. Table-front-y.txt - Modifies the rendered Y position for front sprites. It is editable with a standard text editor. I recommend you use the 'Dump Moddable Resources' utility to see how this table functions. There are several table files in the /sprites/battlesprites/ folder which modify the way sprites are rendered. I only remembered this when writing this documentation, it will be fixed Soon™ GIF files currently use a static time between frames of 50ms. For example, You can use this to render front sprites at 2x scale while back sprites are 3x. GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite. GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. PNG files are NOT modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. ID is the ID of the monster, followed by either 'front' or 'back' to indicate which type of sprite this is, finally followed by either 'n' (normal) or 's' (shiny).įront sprites are modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. You may use the 'Dump Moddable Resources' utility in settings to see what items correspond with what ids. Suggested size is 24x24.Īll files in the /sprites/monstericons/ folder will be loaded as monster icons. They should be named 'ID-FRAME.png' You may use the 'Dump Moddable Resources' utility in settings to see what monsters correspond with what ids. Suggested size is 32x32.Ĭertain files in the /sprites/battlesprites/ folder will be loaded as monster icons. Use "/bgm" command ingame to print out the current playing sound id.Īll files in the /sprites/itemicons/ folder will be loaded as item icons. They should be named '123.png' where 123 is the item id. ![]() They should be named '0/123.mp3' where 0 is region id and 123 is the sound id. Suggested size is 48x48.Īll files in the /sounds/ folder will be loaded as music files. ![]() This is simply a PNG file which is displayed in the Mod Management panel. Note: The weblink must link to the "" domain. An icon.png file with an icon for the mod. An info.xml file with basic information about the mod and it's author.Ģ. It can be edited with any zip editor, including window's build in zip archive support.Ī mod file should contain the following required elements:ġ. Only supported for GIFs)įront Battle Monster Sprite positioning (Table for overwriting the rendered Y coordinate/altitude)Įvery mod is a simple zip file. The following types of resources are available to modify:įront/Back Monster Battle Sprites (PNG/GIF)įront/Back Monster Battle Sprite scale (Table for overwriting render scale. PokeMMO Mods are a custom format used by the PokeMMO Client to load override resources. ![]()
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